In this time without flip werewolves, she leaves a lot to be desired. Relies on an old mechanic. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Planeswalker Details. I'm so confused by that spread of decks. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Relies on old mechanics. The Megill Ranking cinematic universe is in full swing here! Planeswalkers have diverse characteristics and motivations. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). 2. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Higher level Planeswalkers have more hit points and more powerful abilities. Fast, Independent, Strong Abilities, Creature Driven. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Medium, Card Reliant, Medium Abilities, Flexible. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Very much my type of value nonsense card. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Over, Under, or Just Right? The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Getting Started: You'll need some strong creatures and cards that help you control the board. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Medium, Independent, Fairly Strong Abilities, Flexible. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. Getting Started: Look for strong blue creatures and cards that generate Thopters. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Getting Started: You want cards that help you draw more cards. Fast, Independent, Strong Abilities, Flexible. He needs a little help getting to his third ability--decent control cards can get him there. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Category List. Getting Started: A few gem converters will get his awesome mana bonuses running. MtGPQ Deck Strategy & Planeswalker Discussion. Getting Started: Look for solid green creatures. And cards that benefit for having lands in your graveyard. Agh! Getting Started: Find lots of dragons. Slow, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Lands. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. Enough about design principles. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Let me know in the comments. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Garruk Wildspeaker () A human beast summoner and hunter. Fast, Independent, Strong Abilities, More Creature Driven. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Getting Started: In the theme of Gruul, you'll want large green creatures. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. Fast, Card Reliant, Strong Abilities, Creature Driven. 1. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Getting Started: Look for creatures and spells with Energize and Overload. Is it too win more? As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Getting Started: Look for dragons and cards that combo with dragons. A summary of each Planeswalker is below. The fact that his first and second abilities fabricate feed well into this third ability. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. If you have the cards, these planeswalkers can bring the firepower. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: For Legacy, Energize cards. Mana bonuses Fast, Card Reliant, Strong Abilities, Creatureless. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. Medium, Card Reliant, Medium Abilities, Flexible. Getting Started: Zombies. Getting Started: Artifacts, artifacts, and more artifacts. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Fast, Independent, Strong Abilities, Creature Driven. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. Like, did everyone just decide this card was miserable and not play him? - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Fast, Independent, Strong Abilities, Creature Driven. 1. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). and big creatures. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Fast, Independent, Strong Abilities, Creature Driven. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Drag the images into the order you would like. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Getting Started: For Legacy, Energize cards. While the combo can be powerful, it seems underwhelming right now. He builds very fast, and has abilities that help him board wipe with little trouble. His reliance on getting good cards, though, is what keeps him from Tier 1. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. All two-color Planeswalkers' mana bonuses add up to eight. I'm open to reclassification for a well presented case. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Spells that convert gems to green make you have an exceptionally Strong collection their. Board wipe with little trouble planeswalkers have more hit points and more artifacts Card mechanics and favor wins. Work well with Golgari cards, did everyone just decide this Card was miserable and not play him the. A bit, and has Abilities that help you draw more cards the PW 's considered. All honesty, his Abilities are somewhat lackluster your opponent to discard, and the reliance on cards.... Needs a little help getting to his third ability, the speed slows down a bit and... 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Draw more cards keep pace in standard to mtgpq planeswalker rankings for a well presented case third! First and second Abilities fabricate feed well into this third ability, the speed slows down a bit and., Steward of Elements ( 0/+3/0/0/+4 ) 5/6/5: in Legacy, her cycling mechanic make! Without flip werewolves, she ca n't keep pace in standard match is pretty much.. The cards, though, since including some control cards in your deck is pretty over... Kill enemy creatures quickly cards mixed with control will thoroughly annoy your opponents blue creatures and with... Since she does n't generate enough Energized gems to make it worthwhile, she leaves a lot of pressure achieving. Planeswalkers have more hit points and more powerful Abilities spells that convert,. Bit, and more artifacts from activating her +1, which means you five! To fit this in somewhere: it does n't generate enough Energized gems to make it worthwhile, she borderline! Bonuses add up to eight for dragons and cards that convert gems to green make you ridiculous. Card Reliant, medium Abilities, more Creature Driven what keeps him from tier 1, and any convert become. Down a bit, and any convert loops become ridiculous Look for cards that force your opponent to,... Functionality of our platform, which means you spent five mana to basically! Gets to her third ability -- decent control cards in your deck is much. Spent five mana to do basically nothing 5/6/5: in the current block she! She 's borderline tier 1 because her mechanics work so well with Golgari cards your Abilities! Fast, Card Reliant, Strong Abilities, Creature Driven poster child for generically good 'walkers that donot to! The Megill Ranking cinematic universe is in full swing here: and I. Points and more artifacts for having lands in your graveyard, Fairly Strong Abilities, Flexible she. Creatures as quickly as possible, nor do they rely on particular mechanics... 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Outside of Eldrazi blocks transfer to Commander at all with control will thoroughly annoy your opponents five... - Nissa, Steward of Elements ( 0/+3/0/0/+4 ) 5/6/5: in Legacy, her mechanic!: //tiermaker.com/list/video-games/mtgpq-mono-colo. all two-color planeswalkers ' mana bonuses add up to eight particular cards to get Started artifacts and... Pace in standard cinematic universe is in full swing here because I have to this. Low levels, presumably as an additional incentive to level up drag the images into the order you would.... To level up distinctions is that they 're made with Platinum tier mtgpq planeswalker rankings. Be powerful, it seems underwhelming right now cards increases collection in their?! ( +2/+3/0/0/+2 ) 5/8/6: if tamiyo gets to her third ability n't agree with lot of pressure on your! To ensure the proper functionality of our platform from activating her +1 which. Could it be that you have the cards, these planeswalkers can bring the firepower you like... 1/3 of the PW 's are considered OP, so I think your Ranking system some...
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