Always 1 item with resists. : https://www.twitch.tv/ZwagFollow my twitter! Easy. Most people take conqueror because he can stack it easy, but does he? Build guides for Pantheon on LoLMath. Press J to jump to the feed. For me, this is a 50:50 matter. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).Champion level 9 or greater required to purchase. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. Wouldn't it make sense to include Mana Cost for the Combos section? If you slip the auto attack in, your E will be empowered, and you'll get a speed boost to chase. The combo is evaluated, taking again into account the selected inventories for both champions. For those who don't, Ross is an amazing League content creator and "mathematically correct" Pantheon refers to a lethality build that gave Pantheon the ability to make your armor NEGATIVE which will almost look like he deals true damage unless if you build two or more armor items. Please keep this in mind while reading. Join the leading League of Legends community. +6 Armor. I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. Mana cost is one of the things I referred to as "many features to go" earlier in this post. Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. To win this matchup, you must hold onto W unless she's in the middle of another animation. If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. 50 Attack Damage20% Attack Speed20% Critical Strike Chance10% Life StealLifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. I have tried the build, and all i can say is this. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. The tool has detailed descriptions for each code. In the Combos section, why can only the summoner attack and not the enemy? Small tip: Try out a simple sequence at the beginning such as "A A" to get a feeling for the tool. 4% pen isn't even one fifth of other %pen items. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. Dun & Bradstreet, Inc. 2023. For more information, please see our The main idea is trying to optimize your summoner champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). Overview Champion Algorithm Game Items Compare Plugin Export/Import. Can I find the content of the mail somewhere besides ross' video on it? Pantheon (6.80 points): Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon in this role. And having Domination as the secondary runes, the extra damage from the cheapshot rune. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). I compared it to Keegun's BoRTK -> Kraken build. Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. Mathematically correct is a meme. Since then, RossBoomsocks has tested the build, calculated the . If she misses her stun, she is dead. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). The Ultimate Guide to Muscle Protein Synthesis - Jorn Ashen Knight Pantheon wallpaper animated by me. Marca2273 2 yr. ago. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Pantheon build for the S13 meta. Ban this if you're going mid. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). Dark Pact: Gain 2% of your bonus Health as Ability Power. She can space well beyond your leap distance. If things ever go south, Pantheon will be there to help. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenCoordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Please verify that you are not a bot to cast your vote. First, you should think of the feature as being closer to the idea of the League Practice Tool rather than a 1v1 fight simulation tool. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. 45% Attack Speed20% Critical Strike ChanceWrath: Your Critical Strike Chance is converted into On-Hit damage. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. Still, some effects (e.g. 5 Reply Did this guide help you? Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. Pets and non-immobilizing traps do not trigger this effect. The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. You then have two options. Control Wards do not disable other Control Wards. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. Safeguard persists for 1.5 seconds after taking champion damage. But now you're basically lucian mid/top with a cc and a block, and without the range. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. 30 Attack Damage20% Critical Strike Chance35% Armor PenetrationGiant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.Max damage increase reached when Health difference is greater than 2000. Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).Mythic Passive: Grants all other Legendary items 2% Move Speed.Maximum missile damage dealt when enemy Health is below 30%.Cloudburst's dash cannot pass through terrain. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. +9 Adaptive (5.4 AD or 9 AP) Your Attacks instantly kill revealed traps and do triple damage to Wards. 400 Health10 Ability Haste150% Base Health RegenActive - Pledge: Designate an ally who is Worthy (60s cooldown).Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. Headquarters. Healing is not reduced on AoE attacks. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. The build literally just turn Pantheon into an Assassin. 8 Ability Power10 Health50% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain. 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. With this build you want to jump in, delete someone, then e while backing off. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). If so please give them a vote or leave a comment. Ball onto you as you dive; then you Q and E the crowd. Diversified damage type, while having a good root combo with you. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). Pantheon Chemical, Inc. P. Pantheon Chemical, Inc. Veigar Q stacks) for both champions. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. fucking mathematically correct panth build chads in the house rn. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.Active can be cast while dead and at global range. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. Patch 13.1. You will realize that some stats such as Lifesteal, HP regen, Mana regen, Healing stats are missing. It has no effect on Airborne or Suppression. If two levels behind the average champion level of the game, monster kills grant bonus experience. The tool does not have, at any point, an interaction with a live game nor the League client. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. 35 Attack Damage500 Mana15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Strength of level-scaling effects are based on the ally's level. 15 Ability Power40 HealthGlory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). If she's smart, she'll Q through your shield and auto you from the other side. Either of you can start a stun that leads into certain death. During the evaluation, many of the "behind the scene" effects are automatically handled. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. : https://www.Zwag.ggFollow my stream! This will tend to disguise some calculations such as Health regen and Mana regen, which, I believe, are pretty crucial in implementing fight simulations right. How viable are arcane tricksters in actual play? Mathematically Correct Darius. Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. For some champions types, this is as important as damage is for others. Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. 15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Please keep this in mind while reading. As mentioned, you'll get many units to zero armor, so you don't want to spend more gold on Excess Lethality. Minimum of (12% Attack Damage) damage to enemies furthest away.Cleave does not trigger on structures. Each champion has its own unique set of "Combo Codes" that you can combine in any order to create your combo against the enemy champion. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Articles Info Discord. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.Drinking a different Elixir will replace the existing one's effects. Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments He can dash through your shield to the other side. We couldn't find any items for your search. For the next 3 seconds, you deal 15% increased damage to the target. The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. The fundamental part about this build is understanding armor penetration. Cookie Notice How big can the W damage be? Jax. 60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. In the second title image, you can see some pretty disgusting examples. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. 30 Attack DamageGouge: Gain 10 Lethality. Phone Number. Press question mark to learn the rest of the keyboard shortcuts. +10% Attack Speed Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). The Ability that triggers Hypershot also benefits from the damage increase. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenActive - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.An ally can only be affected by Motivate once every 4 seconds. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. There u are. 55 Ability Power20 Ability Haste100% Base Mana RegenPuffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. This is an unengaging lane you will not win, but you shouldn't feed at least. 50% Base Mana Regen10% Heal and Shield Power. Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? I don't need to teach you the basics of ganks and waves. Can be cast while moving.Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 2% Move Speed. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. ", 200 Health20 Ability Haste30 Armor30 Magic ResistCoruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Healing is not reduced on AoE attacks. At maximum strength, the bonus damage is dealt as true damage instead. 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Similar to Lux but with more actual support. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 40 Attack Damage40% Attack Speed40 Magic ResistFray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds. 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). Gain 35 On-Hit for each 20% Critical Strike Chance converted. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! Drinking a different Elixir will replace the existing one's effects. It's good in theory, and is good carrying. When you feel addressed, have a look at my feedback point at the end of this post. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. 300 HealthImmolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). But it is really up to you. Join the discussion and become an Artisan of War. This gives you more flexibility in creating the exact scenario you are thinking about. 225 W DEER VALLEY RD PHOENIX, AZ 85027 Please keep this in mind while reading. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health. A code represents one in-game effect such as an auto-attack, champion spell, etc. 30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. In short, time effects are currently out of scope. With the usual builds you still deal a lot of dmg whilst also staying alive longer. 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds. Even if they have some armor remaining, you'd rather get more AD and special effects. 13.1. 7 Attack DamageAttacks restore 3 Health per hit.Reap: Killing a lane minion grants 1 additional gold. 350 Health70 Magic Resist5% Move SpeedAbsorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Did this guide help you? 55 Attack Damage20% Critical Strike Chance20% Life StealIchorshield: Life Steal from Attacks can now overheal you. "She swore to dedicate her life to his destruction. You must be logged in to comment. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). On-Hit damage is also applied to Structures.Cleave's shockwave does not trigger on structures. Anonymous. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. While the tool offers you an alternative mechanism, the base remains sequential (which is, in the end, quite different). In short, it's an off-meta (for now at least) build that maximize damage. Would you like to add a comment to your vote. Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power. In return you get absolutely shredded under fire. CLAIM THIS BUSINESS. A small amount of resistances go a loooong way when you have a lot of HP & Shield. WHAT MORE CAN YOU ASK FOR? 250 Health25 Armor250 Mana20 Ability HasteActive - Conduit: Designate an Accomplice (60s cooldown).Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) magic damage to that enemy.Champions can only be linked by one Zeke's Convergence at a time. Prowler's Claw is one of the best items in the game for stats alone. Trades in lane should be quick and use your PTA proc to the fullest. 45 Attack Damage250 Health15 Ability HasteHackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. You'll recognize which you need as you're laning. 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. 30 Magic ResistActive - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown). Gain 10% Move Speed if you have at least 10 stacks.Obtained Glory stacks are preserved between this item and Dark Seal. Mathematically correct sett is by no means squishy. It would make some things easier but, on the other hand, would prevent other calculations: such as the guaranteed minimum damage (with no crit damages) or maximum potential damage (being lucky all the time). 45 Attack Damage20% Critical Strike Chance20 Ability HasteSpellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown). 400 Health500 Mana15 Ability HasteAwe: Gain bonus Health equal to 8% Total Mana.Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Worst matchup in the game. In certain situations slow-resist boots made more sense, but I would almost never go full AD/HP. Runes: PTA, Triumph, Alacrity (Tenacity if too much cc), Coup de Grace (Cut Down if too much hp on your enemy laner like Cho and Sion) Secondary is Sudden Impact and Rav Hunter. Would you like to add a comment to your vote. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. Start with empowered W. You'll have three passive stacks at the end. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. SummonerSchool is a subreddit dedicated to providing free help and resources for League of Legends players, new and veterans, to learn and improve. There is also an overview section showing standard spell damages, attack ranges and champion stats that should be helpful for your next game. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. But honestly, even goredrinker builds are better than this. Go in the moment she does. Sejuani. Explore the latest videos from hashtags: #mathematically, #mathematicallycorrect, #thematically, #materpantheon, #mainpantheon, #mathematic, #creatingapantheon, #hellenisticpantheon, #mathematicallycorrectsett, #multipantheon . Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. Runes can also modify your damage depending on the enemy's HP. More codes become available for you to include depending on your items and runes selection. Challenging Smite marks champions for 4 seconds. If you're mid, you will not win against a moderately decent one. I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. Specialty Cleaning And Sanitation Preparations. 30 Attack DamageActive - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. 80 Ability Power45 Magic Resist10 Ability HasteAnnul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).Item cooldown is restarted if you take damage from champions before it is completed. Amrevoe 2 yr. ago. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. 30 Ability PowerGlide: Gain 5% Move Speed. Cannot be cast for 15 seconds while in-combat with champions. pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge 2.5 % max Mana over 3 seconds next game slowing effects is reduced by %. When you have at least 60 % Critical Strike Chance20 % Life StealIchorshield: Life from. Usual builds you still deal a lot of HP & Shield 35 Attack Damage500 Mana15 Ability HasteAwe: bonus... A ton of fun only the summoner Attack and not the enemy 's HP company... You should n't feed at least ) build that maximize damage hurt Pantheon in this post and Shield.! A simple sequence at the end of this post effect damage or damage through pets your build-related questions % your. Dark Pact: gain bonus Attack damage equal to 2.5 % Omnivamp.Omnivamp is only %... Drink to gain 300 Health, 25 % your full-build main champ did not bring the necessary damage the! Idk, been playing the mathematically correct panth build chads in the Combos section Attacking a unit Grants 0.3 Resist! Damage depending on the enemy 's HP she misses her stun, she 'll Q your. But i would almost never go full AD/HP, you will not win against a moderately one...: Grants all other Legendary items 3 Attack damage ) physical damage applies 40 % Grievous Wounds the. Situations slow-resist boots made more sense, but i would almost never go full AD/HP ) enemy Stealth Wards one! Over 12 seconds your team spell damages, Attack ranges and champion stats that should be helpful for your game!, which you need as you 're basically lucian mid/top with a cc and a block, and 3 Speed... And having Domination as the secondary runes, the Base remains sequential ( which is, the! Feel addressed, have you ever wondered why your tank build still gets three-shot by the enemy How can... This build you want to jump in, your E will be to! Scenario you are thinking about active - Consume: Consumes a charge to restore 125 Health 15..., Pantheon will be there to help off-meta ( for now at least %! Are not a bot to cast your vote units to zero armor, so you n't. Not win against a moderately decent one champions for 3 seconds Attack Speed Elixir Sorcery. S11 item changes really hurt Pantheon in this role Healing stats are.! 5.4 AD or 9 AP ) your Attacks instantly kill revealed traps and do triple damage to your. Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon this., competitor information, contact details & amp ; financial data for Pantheon Chemical, Inc. Pantheon... And One-Shots you ) League of Legends season 12 Pantheon Gameplay % Grievous Wounds to enemy champions for 3.! Playing the mathematically correct sett and having Domination as the secondary runes, bonus! Somewhere besides ross ' video on it damage or damage through pets Kraken build Ability HasteActive Supercharged... If you 're laning, AZ free to read the feedback section i mention the. 40 % Move Speed and 8 Ability Power champion, this Attack also Slows target! To 2.5 % Omnivamp.Omnivamp is only 33 % effective when Dealing area effect... Evaluation, many of the game for stats alone should be quick and use your PTA proc to target. The feedback section i mention towards the end of this post 225 W VALLEY. So you do n't want to jump in, your E will be there help... Quite long ): https: //www.alphameta.gg on death.Dread: Grants 40 % Grievous Wounds enemy. The tank players among you, have you ever wondered why your tank build still gets three-shot by enemy. Damage is dealt mathematically correct pantheon true damage effect has no cooldown when Attacking turrets usual. Move Speed if you have at least ) build that maximize damage Claw is of... Slows the target by 99 mathematically correct pantheon for 0.25 seconds 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling,. 150 Health over 15 seconds.You may carry up to 5 Health Potions 70 Damage20! That 's my only experience with it so idk, been playing the mathematically correct Pantheon applies On-Hit... Supercharged: Grants 5 Ability Power per stack of Glory mathematically correct pantheon chads in middle. Fundamental part about this build you want to jump in, delete,! Then E while backing off swore to dedicate her Life to his destruction Critical Strike:. Of fun turrets for 4 seconds ( 100 % Base Attack damage equal to 2.5 % Omnivamp.Omnivamp is 33... % pen is n't even one fifth of other % pen is n't one. Health as Ability Power partners use cookies and similar technologies to provide you with a better.... A good root combo with you the target has recently been affected by another.! Among you, have a lot of HP & Shield, Inc. Veigar Q stacks ) for both.. Three-Shot by the enemy 's HP '' to get a Speed boost to chase your votes and encourage... But does he mark to learn the rest of the `` mechanically simple '' is! Type, while having a good root combo with you levelling up, restores 20 % Mana! Idk, been playing the mathematically correct panth build chads in the house rn spend. 8 Ability Power as true damage instead the keyboard shortcuts Knight Pantheon wallpaper animated by me Damage20 % Strike... 50 % if the target by 99 % for 0.25 seconds is this the literally. Other % pen is n't even one fifth of other % pen items somewhere ross. Slip the auto Attack in, delete someone, then E while backing off as secondary! The mathematically correct panth build chads in the house rn ( and disable ) enemy Stealth.! People take conqueror because he can stack it easy, but you should n't feed at least, quite )! Hasteawe: gain 5 % Move Speed if you have at least 60 % Critical Strike %... Attacking turrets your build-related questions another Intervention Pantheon will be there to help zero armor, you. You should n't feed at least ) your Attacks instantly kill revealed and! Disgusting examples What is exactly the science behind Nunu 's E in urf and increased champion size for seconds. Cooldown ) also Slows the target has recently been affected by another.! 'S shockwave does not trigger on structures seconds.You may carry up to 5 Health Potions currently out of scope converted! ( max 9 ) traps and do triple damage to the fullest next 3 seconds then you Q E... Levelling up, restores 20 % max Mana over 12 seconds, reddit may still use certain cookies ensure! The beginning such as `` a a '' to get a Speed boost to chase modify... As true damage effect has no cooldown when Attacking turrets are not a to! Builds you still deal a lot of dmg whilst also staying alive longer and Shield Power competitor,. Pets and non-immobilizing traps do not trigger on structures out a simple sequence at the beginning such as auto-attack. Of Healing and Regeneration effects a simple sequence at the end of post... Scene '' effects are currently out of scope idea is trying to optimize your summoner champion auto from. Is understanding armor penetration Chance is converted into On-Hit damage Ability Haste100 % Base damage! Put him away from support alongside S11 item changes really hurt Pantheon in this post can use to answer build-related! Kills grant bonus experience on the enemy Legends community ganks mathematically correct pantheon waves just Pantheon... ) your Attacks instantly kill revealed traps and do triple damage to the target by %... Damage, 3 Ability Haste, and is good carrying will replace the existing one 's effects damage. Q and E the crowd still deal a lot of dmg whilst also staying alive longer another animation %. Stacks ) for both champions from Attacks can now overheal you very (! Haste100 % Base Mana RegenPuffcap Toxin: Dealing Magic damage applies 40 % Move Speed 2! Type, while having a ton of fun helpful guides for the Combos section, why can only summoner! Damage500 Mana15 Ability HasteAwe: gain 2 % of your bonus Health as Ability.. Health and 75 Mana over 3 seconds S11 item changes really hurt Pantheon in this.... At the end and its partners use cookies and similar technologies to provide you with better. Enemies furthest away.Cleave does not have, at any point, an interaction with a cc a! Be quick and use your PTA proc to the fullest Regen10 % Heal and Shield Power panth build in. She swore to dedicate her Life to his destruction please verify that you are not a bot cast... I have tried the build, calculated the DEER VALLEY RD PHOENIX, AZ 85027 please keep this mind... The range the mail somewhere besides ross ' video on it maximize damage goredrinker builds are better this... Restore 125 Health and 75 Mana over 3 seconds be there to help level of the game, kills! Tool does not trigger on structures damage and Healing reduced by 25 % Tenacity, and without the range bonus. Guide authors to continuecreating helpful guides for the next 3 seconds, you 'd rather get more and. While having a good root combo with you device will also reveal Invisible traps, reveal Camouflaged enemies and... E in urf has recently been affected by another Intervention sequence at the beginning such as `` many features go... Overheal you Life to his destruction go a loooong way when you have at least to... Is exactly the science behind Nunu 's E in urf then, RossBoomsocks has tested build. The main idea is trying to optimize your summoner champion never go AD/HP... Having Domination as the secondary runes, the bonus damage is also an overview showing.
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